Tuesday, June 17, 2025

Curse of Radiance Chapter 1, Episode 7 - Behold, the Consequence of Our Actions


The end of the first story arc is here! One tattoo down- four more to go.

In this week's episode, the party has a moment for some downtime after the encounter with the Fire Knives. This leads to some introspection, some unnecessary subterfuge, and the righting of many wrongs (as best as some wrongs can be righted). And when all that is said and done, the road map of the campaign is laid out in front of the players- three destinations, three goals, with one big mysterious question mark at the end.

I really, really like this episode. My goal was to take a little bit of time with each of the players and resolve some part of their journey so far, and also to give them the freedom to dictate where the campaign goes from here. That's really what made me want to run this module for so many years- I had played the computer game of Curse of the Azure Bonds many times, and while that game is more "open-world" than most games were at the time, there's really only so many things the player gets to choose. I wanted to put the players in charge of the pace and the direction, and I'm really happy with the result. Also, all three players were doing some of their best work in this episode, and I think the end product is better than I could have hoped for.

So I hope you all enjoy this episode, and check back next week for the beginning of the next arc!

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Chapter 1, Episode 7: Making Amends

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Curse of Radiance is a member of the Uncharted North podcast network. For more of their shows, check them out at UnchartedNorth.ca!









Thursday, June 12, 2025

Curse of Radiance Chapter 1, Episode 6 - Ninjas to the Left of Me, Ninjas to the Right


This post is going up a couple days late; I apologize. Our dog had eye surgery a few days ago, and I've been pretty preoccupied with taking care of him for the past few days so this slipped through the cracks. Sorry!

This week's episode is a big one- the party encounters the first of the creators of their cursed tattoos, Radatha of the Fire Knives. This is our first episode that's basically 100% combat- like, there's a little bit of monologuing at the start and a little twist at the end, but otherwise it's like 80 minutes of tactical, rules-heavy and dice-focused combat. I've always been worried that episodes like this won't go over well in an audio medium, but I guess time will tell. As with all of the episodes so far I've listened through to this one loads of times and I think it flows well enough (after many hours of intensive editing, of course) so hopefully you are able to coast along for the ride!

I hope you enjoy this one, and I hope your week has been pleasing and uneventful!

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Chapter 1, Episode 6: The Fire Knives

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Curse of Radiance is a member of the Uncharted North podcast network. For more of their shows, check them out at UnchartedNorth.ca!



Tuesday, June 3, 2025

Curse of Radiance Chapter 1, Episode 5 - Into the Assassins' Den


Another week, another episode of Curse of Radiance!

In this episode, Torunn, Fennec, and Ildana infiltrate the hideout of the Fire Knives, the notorious assassin's guild that is responsible for one of their five tattoos. While they manage to find safe passage through the complex, they discover some things they were looking for, some things they weren't looking for, and they find out that the pursuit of knowledge might be more dangerous than they thought.

So, looking back, this is the last in a series of episodes that made me realize that dungeons don't really work in an audio format. I mean, they can- I've used them thus far and will continue to use them in the future, to some degree- but when I was adapting this adventure from an old-school tabletop experience to a podcast played remotely, I was trying my best to stick to what was in the book as much as possible, including all of the dungeons. (I had the entirety of the Tilverton Sewers mapped out, for example, as well as the entirety of the Fire Knives hideout, not that the listener- or even the players- saw more than like 25% of it.) 

But dungeons don't play well with audio- unless the design is incredibly basic, it requires a LOT of work from the GM to communicate the experience to a listener, and in most cases it's going to sound like "Okay, you open the door and you're in a room with three doors. Which door do you choose? The left door? Okay, you open that door and now you're in a room with two doors. Which door do you choose? Okay, you open that door and now you're in a room with two doors..." I'm fine with how these episodes have turned out, but don't be surprised if most of the rest of the campaign after this streamlines the dungeon aspect of the game so as to keep it moving at a nice clip. Because while it can be argued that complex dungeons are an integral part of a tabletop game (I don't agree, but it can be argued), it's clear that when this particular module was written, it was not intended to be listened to in audio form on someone's daily commute.

Anywho, enough rambling. I hope you enjoy this week's episode, and are excited for the next one!

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Chapter 1, Episode 5: Secrets Best Left Hidden

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Curse of Radiance is a member of the Uncharted North podcast network. For more of their shows, check them out at UnchartedNorth.ca!

Tuesday, May 27, 2025

Curse of Radiance Chapter 1, Episode 4 - Another Sewer Episode


We're back! Last week simply couldn't contain all of the sewer we had on offer, so naturally we had to come back for another dose. I hope you enjoy.

In this episode, the party continues their journey through the Tilverton sewers on their way to confront the leader of the Fire Knives. But along the way, they run into some snags- an assassin guardpost, a bunch of ghouls hiding a fancy magic item- and ingratiate themselves with a god or two for good measure. And then, at the end of the episode, a dramatic hook for the next! Who could have expected?

Fun fact: this episode contains quite possibly my favorite moment in the entire campaign, and it's when Chris yells out "Yes, adventurers, to arms!" I always crack up when I think about it.

Anyway, enjoy this week's episode, and be sure to tune back in for the next!

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Chapter 1, Episode 4: Dead Man's Float

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Curse of Radiance is a member of the Uncharted North podcast network. For more of their shows, check them out at UnchartedNorth.ca!

Tuesday, May 20, 2025

Curse of Radiance Chapter 1, Episode 3 - Too Many Sewers


Another week, another episode of Curse of Radiance!

Despite having recorded and edited this episode over a year ago, I am amazed at my ability to micromanage and stress over every last detail until the absolute last second. But now the episode is out, and I can't change it anymore! (That's totally a lie; last week's episode had a glaring mistake that I missed before release and I had to scramble to fix it. But in service of full disclosure, I am required by law to mention that that glaring mistake happened entirely because of a last-minute edit I felt the need to do the night before release.)

Anyway....

This week's episode marks the start of the players going on the offensive, now that they've had a moment to recuperate from having been mind-controlled and forced to attempt regicide. So they have to go through everyone's favored terrain- the sewers- to find the hideout of the people responsible. This episode also has the first example of what sort of became a trend in this campaign: having an NPC join the group to potentially shore up some weaknesses in the party makeup, only for the players to find an excuse to get rid of them as soon as is humanly possible. (That's a bit of a joke, nobody was happy to see Thalia go but it was the right thing to do at the time.)

Hopefully you enjoy listening to this episode as much as we enjoyed making it!

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Chapter 1, Episode 3: Into the Sewers

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Curse of Radiance is a member of the Uncharted North podcast network. For more of their shows, check them out at UnchartedNorth.ca!

Tuesday, May 13, 2025

Curse of Radiance Chapter 1, Episode 2 - 'Tassins, 'Tieves, 'Tieves, and 'Tassins


The second episode of our podcast is here! You didn't think we would give up after one episode, did you? (If so, you're wrong. Most of the show is already recorded and edited, so it would take something pretty significant knocks on wood to stop it from coming out in its entirety.)

In this week's episode, the party finds out firsthand- in a regicidal-type-of-way- what these strange tattoos are capable of, and then they have to deal with the fallout of the actions forced upon them. But who better to help them out of their predicament than the enemy of their enemy?

A little bit of behind-the-scenes drama about this episode: since we recorded it (about two years ago!) I've never been quite happy with the last portion of the episode. It felt like it was missing something after the initial record, so I re-recorded some parts at the end, but then the re-recorded bits didn't quite mesh with the rest of the episode so I kept going back and tweaking it... it wasn't until literally last night- something like eight hours before the episode was set to go live- that I managed to "fix" the end of the episode. So the version you all got is the first version I am truly happy with.

Anyway, I hope you all enjoy this episode, and I hope you're excited for future episodes! They're coming, whether you want them to or not.

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Chapter 1, Episode 2: Assassins and Thieves

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Curse of Radiance is a member of the Uncharted North podcast network. For more of their shows, check them out at UnchartedNorth.ca!

[Also: I'm trying to get verified to post about this show on /r/Pathfinder2e so hello mods, I am the creator of this show!]

Tuesday, May 6, 2025

Our new podcast, Curse of Radiance, is here!


Hellllllloooooo, everyone!

Welcome, welcome, welcome! I am very proud to announce that today is the beginning of a new podcast, that's been in the works for a VERY long time. 

Honestly, it all started somewhere around 1995, when I discovered that we had a computer disc in our basement for the old TSR Dungeons & Dragons computer game, Curse of the Azure Bonds. I didn't know anything about DnD at the time- I wouldn't get into the game for another seven or eight years- but I loved the sword & sorcery theme, I loved the artwork, and I loved the music (what little of it our home computer could render at the time). Almost ten years later, after I'd gotten into the RPG scene proper, I was browsing a gaming store in a nearby town and imagine my surprise when I found out there was a paperback module of this game I played so many years ago! Naturally, I bought it immediately- and then realized everything inside was greek to me, since I didn't know what THAC0 was or how I was supposed to read any of the statblocks contained within. (And, to be honest, I didn't even know very much of the story just from playing the computer game, so beyond the appeal of that striking artwork, I didn't really have much motivation to actually read the module I had bought.)

Fast forward another seven or eight years. I was in a used book store, and I was perusing the fantasy section when my eyes came across the familiar words- Azure Bonds. I had been vaguely aware that this computer game I'd loved was based on a book- or was a sequel to a book? I didn't know. That all changed when I actually read said book. I loved the story- a mercenary named Alias woke up with five magic tattoos on her arm, and had to travel with a wizard, a halfling, and a dinosaur to figure out how to get rid of them. By this point I was well familiar with the Forgotten Realms (it had been many years since my favorite character, Ichi the Undead Slayer, walked the Realms) but this book re-ignited the fire in me.

Again, we fast forward. Inter-Party Conflict, my first (and to date, longest) foray into podcasting was coming to an end, and I knew I wanted to make an Actual Play podcast- not only to make something people would want to listen to, but also to prove to myself I could do it. I had a couple other ideas in the hopper but eventually there was only one inevitability: I had to run Curse of the Azure Bonds for myself.

It's been an ordeal. Nearly three years as of this writing, and it's still not done. Literal hundreds of hours' worth of work on my end alone. So many setbacks I've considered scrapping the entire thing on more than one occasion (and one time, I literally did start over from scratch). But, with this posting, the first episode has finally gone out to the public. And over the next year, I promise the rest of it will follow.

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Apologies for all of that preamble. Curse of Radiance (the name changed for SEO purposes) is a labor of love created by me, Gabe Kleinert, as well as the wonderful people who have helped me make this dream a reality. In the first episode, meet our players- Jay, Chris, and Alan- and then hop into the world of the Forgotten Realms as their characters- Torunn, Ildana, and Fennec- wake up in the town of Tilverton, after being ambushed on the road. They discover their arms have been branded with five magical tattoos, and thus begins their search for information- what are these tattoos depicting? Who created them? What is their purpose? And as the party learns more about these tattoos, the most important question pushes to the forefront: how the hell do they get rid of these things?

Thank you all for listening, and please send any questions or comments to InterPartyConflict@gmail.com!


Chapter 1, Episode 1: The Five Tattoos

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Curse of Radiance is a member of the Uncharted North podcast network. For more of their shows, check them out at UnchartedNorth.ca!

Tuesday, April 1, 2025

Episode 251: We're Back, For One Night Only!

Holy moly! Has it been three years already? (And then some?) It's wild how fast time flies. Well, we're back- not for good unfortunately, but after so much time had passed I thought it would be fun to get together with Jeff and record one more episode for old time's sake. Come join us as we reminisce and catch you all up on the many things we've been up to since the podcast ended, and also listen in on the announcement of my next big project!

Normally at this point I would plug all of the other content creators on the Critnation Fellowship- but sadly I think most of those creators have either moved on or at least put things on hold. But the OG creator, Crit Academy, is still kicking (though in a bit of a different format) so go see what they've been up to!

So welcome back everyone, and I hope you'll stay tuned for my next project, coming out in a few weeks!

Episode 251: Remake, Rebirth, Reunion

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Question(s) answered this episode:

1. Hey Gabe and Jeff, what have you been up to for the past three years?

2. How Is the recording and editing process for the actual play different from IPC?

3. Have you guys been guests on any other podcasts?

4. During the last few episodes of the podcast you mentioned playing Pathfinder: are you still playing that (privately)? And how do you like it?

5. What systems have you been playing? Has the "main system" shifted (as in, "used to play mostly 5e, and a little of 2e, now it's mostly 2e" or something like that)?

6. Are you still as passionate about TTRPGs? Why / why not?

7. Did you play Baldur's Gate 3 and how did you like it?

8. Dinner-Party Conflict time. What have you been cooking?

9. How has your (turkey) smoking journey been going Gabe?

10. Any new and exciting RC Cola flavours / stories you want to tell us about?

11. Is RC still the greatest?

12. Are you all interested in maybe hitting up some conventions like gencon in the future?

13. How are the dogs doing?

14. Gabe, how's your brother doing?

15. Will the new show be on the IPC main stream?

16. Are there any new game systems you're interested in trying out soon?

17. Will there be a return to Cloudstralia in the future?

18. If you absolutely had to do it, what do you both think would be the best starting point to making a Final Fantasy-themed campaign setting? 

19. Are y'all following Daggerheart at all? What do you think of it? Think it has any real staying power? With Critical Role campaign 3 wrapped up, do you think they'll give a shot moving to it as their main game?

20. Do you feel obligated to throw out the old edition the moment a new one comes out or do you wait until they work the bugs out?

21. Will we finally find out what Gabe's mystery metric was for the episode titles?

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Noteworthy Links:

Jeff's Twitch Channel

Gabe's Horror Blog

Star Wars needs more rocks

Uncharted North, the Canadian-based podcast network that will be the future home of Inter-Party Conflict's projects. Previous collaborations can be found on their Uncharted Explorations page!

The episode of Encounter This where Gabe ranted all about the 5e tarrasque

Blood in the Water, a short 5e interlude I guested on from the Kaleidosphere podcast

Tens & Aces Podcast, a podcast that I was surprised to learn was using my voice for their intro

My Immortal, an audiobook of the worst fanfic ever written, read by me

The Film Reroll

A Bug in the Program, a short story written by Ken MacGregor where I get killed

Steam Deck

Get Played's coverage of  Baldur's Gate 3

Vincenzo's Plate Authentic Bolognese, the recipe I've made so many times over the past three years

Nowhere Man: The Nowhere Man Project

Fall of the House of Usher

The Adventure Zone: Steeplechase

Dawn of Worlds (2nd Edition!)

Chrono Trigger

Monster Hunter Wilds

Wednesday, March 5, 2025