Another week, another episode of Curse of Radiance!
Despite having recorded and edited this episode over a year ago, I am amazed at my ability to micromanage and stress over every last detail until the absolute last second. But now the episode is out, and I can't change it anymore! (That's totally a lie; last week's episode had a glaring mistake that I missed before release and I had to scramble to fix it. But in service of full disclosure, I am required by law to mention that that glaring mistake happened entirely because of a last-minute edit I felt the need to do the night before release.)
Anyway....
This week's episode marks the start of the players going on the offensive, now that they've had a moment to recuperate from having been mind-controlled and forced to attempt regicide. So they have to go through everyone's favored terrain- the sewers- to find the hideout of the people responsible. This episode also has the first example of what sort of became a trend in this campaign: having an NPC join the group to potentially shore up some weaknesses in the party makeup, only for the players to find an excuse to get rid of them as soon as is humanly possible. (That's a bit of a joke, nobody was happy to see Thalia go but it was the right thing to do at the time.)
Hopefully you enjoy listening to this episode as much as we enjoyed making it!
------------------------------------------------------------------------
Chapter 1, Episode 3: Into the Sewers
------------------------------------------------------------------------
Curse of Radiance is a member of the Uncharted North podcast network. For more of their shows, check them out at UnchartedNorth.ca!
No comments:
Post a Comment