Tuesday, March 20, 2018

Was episode 61 too difficult, or too easy?

Answer: Neither. It was just right.

Hello everyone! I'm happy to bring this week's episode to you all. It's been a busy week, but a fun one as well. I finished March's fantasy fiction a couple days ago- this time, it's about Korma, the dwarven blacksmith wizard who has been working to craft a sword that will help him complete the task he is determined to finish. (And it's based on a character played by our patron, Johm Gemstone!) It's taken a good amount of time to write but I loved every minute of it.

This week, our episode is all about difficulty in your campaign- how to get your DM to make a game more difficult (without painting a big target on your forehead!) as well as how to survive a campaign that you know is going to be deadly. As always, we would love to get some listener feedback- if you have any experiences or stories where you were in a deadly game, or you found a way to turn an easy game into a deadly one, we'd love to hear them!

Speaking of stories, I have a bit of an announcement to make (which we talk about at the end of the episode as well). Starting now, and for the next few months at least, I'm going to be collecting stories from YOU. Not about tabletop gaming- but about the arcade. Do you have any memories of going to the arcade back in the '80s or '90s? Were there any games you were really good at? Games you were really bad at? Games you would crowd around to watch other people play? Games you never got to play because they were always broken? Did you ever have a rivalry with any of your friends over getting the high score? Did you ever witness anything unbelievable at an arcade? Do you, like me, love the glow of neon signs and incandescent lights illuminating smoke-filled and noisy arcades?

If you do, I would love to hear them. Either record your stories and send the audio to us, or write them out in an e-mail and I'll record them myself. I would love to make a nostalgia-fueled time capsule for everybody to listen to for years and years to come.

Back to the podcast- this week's Chapel on the Cliffs winner is Claudine! You should get an e-mail within the next day or so with instructions on how to redeem it. (If you don't, check your spam filter, or just e-mail me and I'll get you sorted out.) Anyone else who wants to enter can do so by sending us an e-mail at InterPartyConflict@gmail.com with "Chapel on the Cliffs" in the subject line! It's that easy!

Of course, Chapel on the Cliffs is created by Goblin Stone, one of the content creators on the Critnation Fellowship! For more adventures, check out LoresmythAurican's Lair, and Jeff Stevens- and for more podcasts, visit our friends at Crit Academy and D&D Character Lab!

Thanks everyone, and we'll see you next week!


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Questions answered this episode:

1. How can I ask my DM to make our game more dangerous without putting the target on my own back?

2. How do I survive a harsh campaign without running from the fun?

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Noteworthy Links:

Ouija Boards

Mr. Dory, the totally-not-undead NPC from The Styes

The cover of Dungeon Magazine issue #98, featuring villainness Triel Eldurast wearing her suit of "half plate" armor

5e Folding Boat

Celeste, an amazing new platformer out on Switch, PC, PS4, and Xbox One

Chrono Trigger

King's Quest 6

The Tomb of Annihilation Board Game

Romeo and Juliet

Pocket Sand

The Christmas Podcast that largely inspired my Arcade Memories project

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