A Running List of Questions Asked

Episode 1

1. What was your first gaming experience? (How did you get into D&D?)
2. What is the ideal number of players in a group?
3. How to manage combat efficiently and successfully?
4. Miniatures, yay or nay?
5. Miniature hacks - how to make/use cost effective miniatures if you don't feel like dishing out $$$ on plastic figurines?
6. Table rules. Which ones are common, and how to encourage them?
7. How best to tweak a monster stat block to represent more of a challenge without compromising the original flavor of the monster?
8. How do you say no to players? Whether it's with character concepts, homebrewing, or anything else
9. What is your favorite gaming snack?


Episode 2

10. Is it okay to create new abilities/features for monsters that players cannot counter?
11. How to deal with Rules Lawyers?
12. Modules or not? Advantages of running a prewritten story vs making your own?
13. At what point do house rules become excessive?
14. How to get new players to RP more?
15. Should the GM keep a tight rein on the setting, or should the GM allow the players some room to add details?
16. Should a GM alter the setting heavily to make it more palatable to players who have issues with some, or even many, elements?
17. Should a GM enforce racism against drow in-setting if a player is honestly wanting to play a heroic drow?
18. How old do you have to be to role play in table top? Explain.


Episode 3

19. What's your opinion on marketplaces within a session? For me they seem to drag on for a bit and my players don't seem to be too excited for them. I try to spice things up with very highenergy shop keeps and sellers, but ultimately, my players just wait for their turns to buy then leave. Do you have any suggestions for purchasing using gold or just making the process less painful?
20. What are your qualifications for a usable adventure module?
21. When do you introduce dragons?


Episode 4

22. In the 5E era do you find alignments a hold over that should be eventually moved past?
23. All about backstories: Realistic backstory given starting level, flaws, quirks, connections to other people/places, story hooks, etc
24. Should i try to solve the Martial vs. Magic balance problem with houserules, or try to integrate every character with different tasks so they dont feel useless?
25. What are the pros and cons to homebrew campaigns, classes, races, backgrounds, etc.?
26. What is your preferred Supers system?


Episode 5

27. Should players receive experience points when they find a way to trivialize an encounter?
28. What do you feel has been the single greatest innovation to D&D in the last few years?
29. How should players/DMs come up with why their characters are on an adventure?


Episode 6

30. What tips and tricks do you have for DMing a one-on-one campaign?
31. As players reach higher levels, how do you balance combat while keeping it interesting, but not too deadly?
32. Which do you think is better, a campaign with a single overarching quest or a campaign that is more like an anthology of different quests?
33. What non-D&D fantasy games do you enjoy?


Episode 7

34. How to deal with a problem player? What are some ideas for resolving issues, and/or expelling them from the campaign while not severing friendships.?
35. Have you ever tried integrating monsters, items, etc from games, movies, or TV?
36. How do you handle the imbalance when one player loves roleplaying and hamming it up and the other does not?
37. How to spread spotlight across every player instead of having one strong player personality dominate it?
38. How to make your story more open-worldy/sandboxy, and how to avoid railroading your campaign?


Episode 8

39. How do you deal with travel?
40. Is it okay to permanently maim a player character on a critical fumble?
41. How do you handle player character death in your games?
42. Do you prefer levels vs more point/experience based character advancement?


Episode 9

43. How do you roleplay low charisma?
44. Lately, it has been difficult for me to set aside time for face to face campaigns. What are your thoughts on play by post campaigns?
45. How should I gauge if a fight is too difficult for my group?
46. What do you think of parties having pets/companions?
47. Do you feel 5E mechanics would work in a Modern setting?


Episode 10

48. Who was your best DM, and what is one thing that blew your mind?
49. When is it okay to split the party?
50. What do you do when one or more of your players can't make it to a session, and you still want to have a meaningful game?


Episode 11

51. Should I screw over the party if it's something my character would do?
52. Are there any Rules As Written that you really don't like?
53. How would I go about enacting a secret plan between myself and the DM?


Episode 12

54. How can a GMPC be pulled off well?
55. What the best way to introduce new players into an already existing game? Also how many players is too many? I currently have seven players and it seems to slowly be growing.


Episode 13

56. Would you as a DM ever use a timer to force a player to act quickly in combat? (Rather than letting them fumble to figure out what to do on their turn?)
57. Have you experimented with reskinning classes and class features to emulate new or un-updated material?
58. How do you avoid being the problem player?


Episode 14

59. Are there any 5th Edition rules that don't exist that you think should exist?
60. How far should I take an (in-character) grudge?
61. How do you maintain a specific tone (serious, comedic, etc) in your games?
62. For games with variable players (like PFS or other public forum games), should they strive to be suitable for all ages, or have a contingency for when younger players do participate?


Episode 15

63. What are some tips for designing custom magic items for my players?
64. Do you think a certain alignment lends itself to a certain personality?


Episode 16

65. Have you ever used a map for a dungeon that was intentionally drawn to be a maze or labyrinth? How did you go about making it, or did you use a pre-made one?
66. Do you think the 5e wizards familiar in conjunction with the help action is too powerful particularly with an owl?
67. How do you handle character death? What's your philosophy? Have you ever killed a character and had their player quit playing because of that?


Episode 17

68. Would you ever switch editions during a campaign?
69. You've mentioned playing in groups where the DMs and players switched off. How did you make that work with the in-game adventuring party? How did you manage the story for when the character's player suddenly became the DM? Any tips for doing a campaign like this?
70. As a new DM I'm having issues with knowing when and how I should give players magic items in-game. Also, should I just say "You have a flying broom, write that in your inventory" or should I make flash cards with all of the info with them?


Episode 18

71. Who was the worst player/GM you've ever had?


Episode 19

72. I'm looking to DM my first game using a 5e starter campaign. It gives 5 pre-made characters, are these usually worthwhile, or should I just let people make their own?
73. How important is session 0 for a campaign?
74. What are some of your favorite movie or video game plots that you've "stolen" and made your own in a home brew campaign?


Episode 20

75. What is your favorite magic item?
76. What is your favorite monster?
77. What is your favorite class?
78. What is your favorite character you played?
79. What is your favorite character you never got to play?
80. What is your favorite kind of quest/adventure?
81. What kind of BBEG is your favorite?
82. What is your favorite quote said at the gaming table?


Episode 21

83. When you plan a session, what the things you always make sure to prepare, and what things do you plan on improvising? Do you have a "golden list of things" you always make sure you know before the session starts?
84. How do you make a dynamic combat encounter?
85. How should I speed up the pace of play? For that matter, should I even try to speed it up? Would that have a negative impact of the players and the campaign?


Episode 22

86. When do you give a character a bonus for a cool idea or action that is not covered in the book?
87. How do I deal with players who appear to only want to win?
88. What is your opinion on Evil campaigns?


Episode 23

89. Is there an ideal balance for party composition in 5th edition?
90. How do I figure out what sort of character works for me?
91. What is your opinion on DMs who request payment for their services?


Episode 24

92. How do you feel about how 5e handles feats? I haven't had a chance to read through all the options available. Do you think their benefits outweigh that of ability score improvements?
93. Illusions - how do they work, and when are they useful?


Episode 25

94. Should the DM fudge dice rolls, and if so, when is it appropriate?
95. How do you address a DM who you feel has ruined an encounter by not so discreetly fudging rolls?
96. Are there any elements of D&D that you don't think fit into the setting?
97. What are your thoughts on the DM tracking hit points and not relaying numbers to the players, but instead relying on vivid descriptions?


Episode 26

98. What is the best way to go about finding or starting a game?
99. Are there any methods you can recommend to make rolling for initiative simpler? Also have you ever had a DM or been a DM who keeps forgetting a player's turn frequently and is there a trick to correcting this habit?
100. As a DM, how does one break out of the habit of just using the same type of monster over and over?
101. How do you plan out your campaigns? What do you think is the best way to plan out a campaign?
102. What are some ways to get players to develop their characters more? Should I let players be as two dimensional as they like if they are having fun?


Episode 27

103. As the DM is it my responsibility to make sure characters are playing to the best of their ability or should I let the other party members sort that out? Should I run combat encounters in a more forgiving manner or play on the side of realism?
104. As a player, how do you discourage another player from hogging the spotlight constantly but do so with tact?
105. When creating a puzzle or riddle for the players, should I always have a backup ready in case they can't solve the puzzle or should I offer hints until they do?
106. What do you feel about campaigns having plot twists that make the game longer?


Episode 28

107. What are some ways to show players that alignment is not a concrete thing and to stop hastily making assumptions when they see a monster?
108. What are some tools or resources you use to help run a game?


Episode 29

109. Have you used any rituals or exorcism style encounters and have any tips or know of any good resources for ideas on how to design them?
110. How can a DM effectively deal with monsters with multiple abilities/skills?
111. What are some general tips for running a combat encounter to make the best and most interesting use of a monster's abilities?
112. What is the best indicator that I should be running more episodic adventures rather than a long linked campaign? You have talked before about the risks between doing one or the other, but are there any signs I should be looking for?
113. Have you ever done a campaign just so you could use an idea you had?


Episode 30

114. What do you think of just playing with a group of strangers on something like Roll20?
115. What are some good ways of turning a massive amount of wealth a character acquired into worth while plot hooks? In other words, how can they use that money to drive the story?
116. How do you integrate your characters back stories and personal goals into pre-written material? And does running pre-written material for a whole campaign put a strain on you creatively?


Episode 31

117. How/where do you find inspiration for creating content? How should I borrow from other sources without being accused of simply stealing stuff?


Episode 32

118. Which do you prefer and/or think is better, a more grounded campaign that mostly sticks to one location like a city or a campaign where the party is traveling to different places a lot?
119. Awarding inspiration- when should I do that? Help me inspire others!


Episode 34

120. Called shots in 5e, should I include them, and, if so, how should they work?
121. Why do you think so many gaming groups have issues with showing up on time?


Episode 35

122. How do you go about creating a pantheon?


Episode 36

123. What are some tips on running a battle the players are meant to lose or cannot win for story purposes?
124. DM screens. What's your opinion on them? Also, when should the DM roll out in the open and when/how should you keep certain rolls secret?
125. Rolling Stats vs. Point Buy. Or, how do you make the most of playing a low-stat character, especially when another player has higher stats?


Episode 37

126. What's your opinion on and how would you handle having a war going on in your campaign?
127. How do you go about dealing with chases in your campaign?  Do you use the rules on page 252 of the 5e DMG, or do you homebrew it, improv it, or maybe even use a skill challenge? Maybe you use a little bit of each?


Episode 38

128. How should I go about ending a long campaign?
129. What is the area of effect for spells like Heat Metal?


Episode 39

130. How do you make diseases and curses interesting in your games? How do you balance making the party fear the effects of a curse or disease without making the effects too debilitating?
131. Which tone do you prefer in campaigns, a more serious tone or a light hearted one?


Episode 41

132. Have you ever played a table top rpg at a convention? If so what was your experience?
133. Improvisation- how should I get better at it? What is your perspective on "Yes, and"?
134. What type of RPG genre/setting/milieu has never been done (or rarely done, or perhaps rather poorly executed) that you would like to see?
135. How do you make Possession in combat interesting for the player possessed?


Episode 42

136. What do you think about a Horror themed campaign and do you have any tips for running one?


Episode 43

137. How do you handle critical rolls? What are some other good ideas?
138. Does the elven racial Trance ability allow them to get the benefits of an eight-hour Long Rest in only four hours? Why or why not?


Episode 44

139. What is your take on Narrative focused games (FATE, Cortex) vs Genre Simulation (5E, Runequest, Eclipse Phase), vs hybrid models (13th Age, Dungeon World).
140. What sort of exercises or methods do you use for city building?
141. How long should you stick with a group before accepting that your playstyles don't mesh?


Episode 45

142. How much combat is too much?
143. As the DM, is it a good idea to sit the players down and have a discussion of the campaign so far?
144. If a spellcaster enters an anti-magic area, is there any indication of that fact or is it only when they try to cast magic do they know they are in a field?


Episode 46

145. What is a good way to have your table set up play environment-wise? Whiteboards, gridded battlemats, dungeon tiles, constructed miniscapes- all seem to have their advantages and disadvantages. Which do you guys prefer?
146. What factors should be considered when thinking about becoming a DM?


Episode 47

147. When does an NPC become a DMPC? And how hard should you work to stop an NPC from being integrated into the party?
148. What is your favourite campaign or table specific house rule? It doesn't have to be one that you always bring to the table, but perhaps one that really worked thematically with a certain campaign.


Episode 48

149. My battle fields are either very boring or too big. Can you recommend ways to or rules of thumb on making my combat encounter maps better? How many squares, terrain, distance, hazards, etc. make for good encounters?
150. What are some tips for running/making the final boss for a campaign?


Episode 49

151. Pros and cons of various Star Wars systems? (WEG, d20, SAGA, whatever it is now if you like)


Episode 50

152. What's your favorite magic item?
153. What is your favorite class to play, and why?
154. Aside from D&D, what tabletop roleplaying games have you played?
155. What gaming podcasts, if any, do you listen to?
156. What do you consider the best alignment, and why?
157. Does your group keep track of things like food/water, carrying capacity, and cost of living? How do you feel about it?
158. Have you (or has your DM) ever twisted a Wish spell against the player? What was the Wish, and how did you twist it? Also, why did you twist it?
159. What mythological creature would you like to see in a tabletop game?
160. PCs meeting/fighting gods. Yea or nay?
161. What is your LEAST favorite magic item?
162. What movie would you like to see made into an RPG? Conversely, what RPG would you like to see made into a movie?
163. What is your ideal group size?
164. What is your favorite D&D-themed video game, and why?
165. If you could play the tabletop game of your choice with anyone, living or dead, what would you play and who would you play with?
166. How long are your play sessions? Is that ideal, or would you rather they be longer or shorter?
167. Seating and snacks. What makes for a good, comfortable gaming environment?
168. What is a character class or archetype that you never play? And why do you never play it?


Episode 51

169. When creating a high-magic campaign setting, how do I make the player characters feel more "magical" without unbalancing the game?
170. Do you think 5E lends itself to a no (or very low) magic campaign? And if so, how would you do it? Would you just flavor the magic as something else? Or would you just keep the magic out of it?


Episode 52

171. With the huge amount of systems, settings, and styles of Tabletop RPGs out there right now, why is D&D still the most known, go-to system? Does it come down to marketing dollars? Or is D&D just THAT good?
172. How do you feel about the "nerdy" stereotype that D&D brings with it?


Episode 53

173. Non-core books. Which ones do you use? Which do you hate? How much does it change the game as more books keep coming out?


Episode 54

174. Do you have advice on how players can set up ambushes?
175. Do you ever find it hard to catch a player up that joins late into a campaign? Also any suggestions on merging the new character into the party?


Episode 55

176. Where should I draw the line between Rule of Cool and Rules As Written?


Episode 56

177. I have a player who is incredibly busy all the time. Is it wrong to just play without him?
178. How can a GM keep up their health? Have you ever run a game when you were sick or exhausted?
179. How to deal with a DM who plays favorites?


Episode 57

180. Is necromancy evil?
181. Is mercy killing something a good character would do?


Episode 58

182. When there are no defined rules for a situation the 5e rulebook, is it ok to insert 3.5 rules if they make sense in the context?
183. How does Surprise work in 5th Edition? How is this different from how it worked in 4th Edition?
184. What do you think of the spells Counterspell and Banishment in 5e?
185. What kind of changes would you think we would see in a 6th edition?


Episode 59

186. What are the best alternatives to hit points?
187. Could you enjoy a game with no conflict?
188. What makes a compelling story for D&D or any tabletop roleplaying game?


Episode 60

189. How much do you reference the books when building NPCs?
190. There's a player in my group that wants to create a lot of his own abilities. I think it might be getting out of hand. When comes the point that you say "enough is enough" and tell him to stick to the books?


Episode 61

191. How can I ask my DM to make our game more dangerous without putting the target on my own back?
192. How do I survive a harsh campaign without running from the fun?


Episode 62

193. How can I convince players to go where I need them to?
194. How do I know if my D&D group is worth sticking with?


Episode 63

195. Where does one draw the line when deciding whether making something from scratch is worth the extra time and difficulty compared to buying it ready-made?
196. With things like competitive barbecue, food porn, and so on- they set up unrealistic expectations that encourage wasting food in favor of appearance and competition. Where’s the balance between loving food and respecting food?
197. Are hot dogs a sandwich?
198. Is there any dish you'd refuse to cook if asked?


Episode 64

199. How to role play a female character?
200. How can a DM modify an older module to 5th edition?


Episode 65

201. In your opinion, what is the GM's job and why?
202. What, in your opinion, is the single most important quality for a GM?
203. Do you have any advice on how to plan a murder mystery adventure? Also, should I let the players know if they arrest or kill the wrong person?


Episode 66

204. How can I make travel more interesting?
205. My players want to perform a ritual to summon an avatar of their deity. What components (arcane reagents, incantations, blood sacrifices, etc.) should this ritual require?
206. Should I feel bad for having to cancel on a group?


Episode 67

207. How do you deal with adversarial DMing? How can you identify it, and how can it be avoided?
208. I currently DM a game, where we had our first character death and the player in question has now created a character, who purposely will clash with the parties paladin. How would you handle this?
209. What should I do when the DM pits two player characters against each other?


Episode 68

210. I have a friend I'd like to introduce to D&D but they're hanging onto the negative stereotypes from the 80's. How can I get them to look past the stereotypes and see that it's not bad?
211. How you feel about the massive damage rule? Do you think it's worth incorporating into the game?


Episode 69

212. How do you approach world building? Do you have a set process?
213. How to run a game for a small group of players?


Episode 70

214. How can I clue my players into things happening behind the scenes (unrest and racism in the land, etc.) without outright telling them?
215. In 5e, can a paladin using an attack with divine smite that brings a creature's hit points to zero declare it as non-lethal?
216. What is a one shot? Do they have to have a satisfying ending? Are one shots good or bad for the game?

Episode 71

217. What sort of campaign notes do you usually keep while playing? And how can you turn those notes into a story (as you said you've done in the past)?
218. What do you guys think of taking a historical place and time and making it an RPG setting? How would you do it? What place and time would you use?
219. Let's talk about mindflayers.

Episode 72

220. How do you help someone gather the courage to DM if they are intimidated by the time and effort?
221. How much do you involve your computer as a DM or even a player?
222. Dice!...  How many do you have?  Can you have too many?  Are you "Dice Superstitious?"  For example... Do you let other players roll yours?  Have you played with know anyone who won't. Have you ever "retired" a die for a session because it kept rolling bad, or roll your dice in a "lucky" die tray or tower only? And finally, do you ever roll, or let your players roll,  the to hit die and damage die at the same time?

Episode 73

223. What's your opinion of using music and/or soundboards during a game? Have you ever done so or experienced it during a session?
224. How can I convince people to roll their dice faster?
225. As a player or as a DM, how to encourage a player to be more creative in their descriptions?

Episode 74

226. How can I encourage new players to avoid metagaming?

Episode 75

227. How do you remember everyone's character names?
228. Do you have a character that you play in every campaign?
229. Do you feel that beast races are appropriate for a party? Orcs, Hobgoblins, Kobolds, Bugbears, and Yaun-Ti are all good, but what about a doppelganger, or a frost giant, a centaur, or maybe even a displacer beast? How far can one go if they want to play a monstrous race?

Episode 76

230. Am I the only one who hates hearing people's D&D stories?
231. What are your favorite physical props you've used?

Episode 77

232. Is realism more important than fun?
233. What is your ideal starting level for a campaign?
234. How to make a player's property investments interesting?

Episode 78

235. What makes you want to leave a gaming group?
236. How can I deal with jealousy between players?
237. How do you make the perfect boss fight?

Episode 79

238. What should a DM do when a player has outrageous goals for their character, beyond the scope of the campaign?

Episode 80

239. How lethal do you like combat?
240. I want to run a campaign where the players are all from different worlds/settings. What is the best plot device for bringing them together?

Episode 81

241. What are the advantages and disadvantages of Co-DMing a campaign?
242. How can I get better at creating and using character voices?
243. Do you think the market still has room and desire for Anime genre emulation or inspiration (see the 90s' Anime game boom) or have we moved past that?

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