Friday, October 26, 2018

Episode 91: Did You Roll High Enough?

Hello, everyone! This week we've got a great episode- we only cover one main question, but we get a lot of side discussion going on as well. So come along and hear us talk about what to do when a player fails a roll, and the benefits and drawbacks of making a failure obvious versus giving false information.

Also! Friendquest is going to be participating in the Extra-Life 2018 Charity Stream on November 3rd! Keep an eye on our social media for more details.

This week's winner of our Chapel on the Cliffs drawing is Marco M! Congratulations, Marco! You should get your copy within the next 48 hours. If you like it (or if you don't) be sure to leave Goblin Stone a review!

Would you like to enter the drawing? It's easy- just e-mail us at with "Chapel on the Cliffs" in the subject line! We're running dangerously low on applicants, so if you enter there's a very, very high chance that you'll win very soon!

And remember, Goblin Stone is just one of the great content creators in the Critnation Fellowship! For more books and adventures, check out LoresmythAurican's Lair, and Jeff Stevens- and for more podcasts, visit our friends at Crit Academy and D&D Character Lab!

Thanks for listening, and see you next week!

Episode 91: Everyone Can Tell

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Question answered this episode:

1. How obvious should it be when a player fails a roll?


Noteworthy Links:

Mario Party

Detroit-style Pizza (though according to Wikipedia, putting the sauce on top isn't mandatory)

We Were Here, a cooperative puzzle game Jeff mentioned

Lucky & Wild, a game I played at the arcade in Smyrna, Tennessee

Red Dead Redemption 2

Hellkite Drake, a dragon enemy in Dark Souls

The Arkenpliers, a powerful artifact in the Erfworld webcomic

Eric and the Dread Gazebo, an age-old D&D tale

300, a film by Zack Snyder

The Nemesis System from Shadow of Mordor

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