Tuesday, July 8, 2025


Hello again, everyone! We're back once again, with another episode of Curse of Radiance!

In this week's episode, the party has traveled to the village of Hap to confront the Red Wizard Dracandros, one of the creators of their magical bonds. But it seems the village is overrun by dark elf mercenaries under the Red Wizard's employ! Can the party stop this menace without (too much) collateral damage? Listen and find out!

I don't really have a ton to add to this one- though I will mention that I think this is the shortest episode of the entire campaign. There's like two or three episodes that are just barely sub-1hr20m, but this one caps out at 1hr17m and I don't think any of the others go quite that low. But don't worry, there's still plenty of fun packed into that (ever-so-slightly-smallest) package!

Thanks for listening, and see you next week!

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Chapter 2, Episode 3: Drow in the Streets

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Curse of Radiance is a member of the Uncharted North podcast network. For more of their shows, check them out at UnchartedNorth.ca

And speaking of which, let me take this moment to congratulate them on completing their flagship podcast, Stemming the Tide! They are currently doing an AMA on Reddit, so go check that out right now!

Tuesday, July 1, 2025

Curse of Radiance Chapter 2, Episode 2 - Attack of the Intellectual Property


Here we are, another week, another episode! In this week's outing, the three cursed heroes- Torunn, Fennec, and Ildana- are beset upon by a pack of Displacer Beasts, until an unexpected threat cuts that encounter short. Once they have a chance to rest, however, Fennec is contacted by one of the long-term denizens of the Vale of Lost Voices, who shares a troubling past and an even troubling-er future.

Wanna know something? Displacer Beasts are my favorite DnD monster, and I think it's because I first encountered them in the computer game this campaign is based on. One of the difficulties of putting them in a Pathfinder 2e campaign, however, is that there are no official stats for Displacer Beasts in Pf2e- because Displacer Beasts are one of the monsters that are specifically held under copyright by Wizards of the Coast (along with Beholders, Mind Flayers, and some other iconics). So, I had to play with a bit of homebrew this episode, and... well, you'll see how well that turned out.

I think this is a fun episode, and I hope you all do too!

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Chapter 2, Episode 2: Monsters and Visions

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Curse of Radiance is a member of the Uncharted North podcast network. For more of their shows, check them out at UnchartedNorth.ca!



Tuesday, June 24, 2025

Curse of Radiance Chapter 2, Episode 1 - On the Road Again


With one story arc down, the second has begun!

In this episode, the heroes Torunn, Fennec, and Ildana leave Tilverton and set out across the Dalelands to confront the next of the creators of their cursed tattoos- Dracandros the Crimson, a Red Wizard of Thay also known as Dracandros the Mad. Along the way they test out the limits of their curse, they argue about the dangers of their situation, and Torunn receives some advice from someone who lost a bet. And after all that... monsters still lurk in the shadows.

There's a lot of interesting information gained in this episode; when I started the campaign I was really excited to see how the players would take to experimenting with the tattoos and seeing just how they react to various things. So, we'll see how that progresses as the campaign goes on!

I hope you enjoy!

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Chapter 2, Episode 1: Testing and Doubting

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Curse of Radiance is a member of the Uncharted North podcast network. For more of their shows, check them out at UnchartedNorth.ca!

Tuesday, June 17, 2025

Curse of Radiance Chapter 1, Episode 7 - Behold, the Consequence of Our Actions


The end of the first story arc is here! One tattoo down- four more to go.

In this week's episode, the party has a moment for some downtime after the encounter with the Fire Knives. This leads to some introspection, some unnecessary subterfuge, and the righting of many wrongs (as best as some wrongs can be righted). And when all that is said and done, the road map of the campaign is laid out in front of the players- three destinations, three goals, with one big mysterious question mark at the end.

I really, really like this episode. My goal was to take a little bit of time with each of the players and resolve some part of their journey so far, and also to give them the freedom to dictate where the campaign goes from here. That's really what made me want to run this module for so many years- I had played the computer game of Curse of the Azure Bonds many times, and while that game is more "open-world" than most games were at the time, there's really only so many things the player gets to choose. I wanted to put the players in charge of the pace and the direction, and I'm really happy with the result. Also, all three players were doing some of their best work in this episode, and I think the end product is better than I could have hoped for.

So I hope you all enjoy this episode, and check back next week for the beginning of the next arc!

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Chapter 1, Episode 7: Making Amends

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Curse of Radiance is a member of the Uncharted North podcast network. For more of their shows, check them out at UnchartedNorth.ca!

Thursday, June 12, 2025

Curse of Radiance Chapter 1, Episode 6 - Ninjas to the Left of Me, Ninjas to the Right


This post is going up a couple days late; I apologize. Our dog had eye surgery a few days ago, and I've been pretty preoccupied with taking care of him for the past few days so this slipped through the cracks. Sorry!

This week's episode is a big one- the party encounters the first of the creators of their cursed tattoos, Radatha of the Fire Knives. This is our first episode that's basically 100% combat- like, there's a little bit of monologuing at the start and a little twist at the end, but otherwise it's like 80 minutes of tactical, rules-heavy and dice-focused combat. I've always been worried that episodes like this won't go over well in an audio medium, but I guess time will tell. As with all of the episodes so far I've listened through to this one loads of times and I think it flows well enough (after many hours of intensive editing, of course) so hopefully you are able to coast along for the ride!

I hope you enjoy this one, and I hope your week has been pleasing and uneventful!

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Chapter 1, Episode 6: The Fire Knives

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Curse of Radiance is a member of the Uncharted North podcast network. For more of their shows, check them out at UnchartedNorth.ca!



Tuesday, June 3, 2025

Curse of Radiance Chapter 1, Episode 5 - Into the Assassins' Den


Another week, another episode of Curse of Radiance!

In this episode, Torunn, Fennec, and Ildana infiltrate the hideout of the Fire Knives, the notorious assassin's guild that is responsible for one of their five tattoos. While they manage to find safe passage through the complex, they discover some things they were looking for, some things they weren't looking for, and they find out that the pursuit of knowledge might be more dangerous than they thought.

So, looking back, this is the last in a series of episodes that made me realize that dungeons don't really work in an audio format. I mean, they can- I've used them thus far and will continue to use them in the future, to some degree- but when I was adapting this adventure from an old-school tabletop experience to a podcast played remotely, I was trying my best to stick to what was in the book as much as possible, including all of the dungeons. (I had the entirety of the Tilverton Sewers mapped out, for example, as well as the entirety of the Fire Knives hideout, not that the listener- or even the players- saw more than like 25% of it.) 

But dungeons don't play well with audio- unless the design is incredibly basic, it requires a LOT of work from the GM to communicate the experience to a listener, and in most cases it's going to sound like "Okay, you open the door and you're in a room with three doors. Which door do you choose? The left door? Okay, you open that door and now you're in a room with two doors. Which door do you choose? Okay, you open that door and now you're in a room with two doors..." I'm fine with how these episodes have turned out, but don't be surprised if most of the rest of the campaign after this streamlines the dungeon aspect of the game so as to keep it moving at a nice clip. Because while it can be argued that complex dungeons are an integral part of a tabletop game (I don't agree, but it can be argued), it's clear that when this particular module was written, it was not intended to be listened to in audio form on someone's daily commute.

Anywho, enough rambling. I hope you enjoy this week's episode, and are excited for the next one!

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Chapter 1, Episode 5: Secrets Best Left Hidden

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Curse of Radiance is a member of the Uncharted North podcast network. For more of their shows, check them out at UnchartedNorth.ca!

Tuesday, May 27, 2025

Curse of Radiance Chapter 1, Episode 4 - Another Sewer Episode


We're back! Last week simply couldn't contain all of the sewer we had on offer, so naturally we had to come back for another dose. I hope you enjoy.

In this episode, the party continues their journey through the Tilverton sewers on their way to confront the leader of the Fire Knives. But along the way, they run into some snags- an assassin guardpost, a bunch of ghouls hiding a fancy magic item- and ingratiate themselves with a god or two for good measure. And then, at the end of the episode, a dramatic hook for the next! Who could have expected?

Fun fact: this episode contains quite possibly my favorite moment in the entire campaign, and it's when Chris yells out "Yes, adventurers, to arms!" I always crack up when I think about it.

Anyway, enjoy this week's episode, and be sure to tune back in for the next!

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Chapter 1, Episode 4: Dead Man's Float

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Curse of Radiance is a member of the Uncharted North podcast network. For more of their shows, check them out at UnchartedNorth.ca!