Tuesday, January 17, 2017

Here comes episode 2!

So, a few things I learned this past week:

1. I don't know how to use Twitter.

2. Jeff's audio setup is way better than my own.

3. I absolutely love our intro/outro music.

The second episode is up, and although it's a bit shorter (53 minutes vs. 70) this one is a bit closer to what I wanted originally. (I had only planned for each episode to be around 45-50 minutes, but the first kind of got away from me.) I need to come up with a better way to wrap up the questions (we didn't have any goofy/short questions like the favorite food one from the first episode) but I think the overall sound quality of this one is way better than the last.

Anyway, give it a listen!


-------------------------------------------------------------------------------

Questions answered this episode:

1. Is it okay to create new abilities/features for monsters that players cannot counter?

2. How to deal with Rules Lawyers?

3. Modules or not? Advantages of running a pre-written story vs making your own?

4. At what point do house rules become excessive?

5. How to get new players to RP more?

6. Should the GM keep a tight rein on the setting, or should the GM allow the players some room to add details?

7. Should a GM alter the setting heavily to make it more palatable to players who have issues with some, or even many, elements?

8. Should a GM enforce racism against drow in-setting if a player is honestly wanting to play a heroic drow?

9. How old do you have to be to role play in table top? Explain.

-------------------------------------------------------------------------------

Noteworthy links:
For anyone curious, the intro/outro music is "Inspiration" by Boxcat Games, from Nameless the Hackers RPG. Check them out!

1 comment:

  1. This is a smart blog. I mean it. You have so much knowledge about this issue, and so much passion. You also know how to make people rally behind it, obviously from the responses.
    Minecraft Server List

    ReplyDelete