We're back again, with another episode of Curse of Radiance! This time, we start off with a confrontation that will end either with the party instigating a war with dragonkind and dooming the Dalelands, or with Dracandros the Red Wizard lying dead on the top of his tower. Which one will it be? If you don't know how stories work, you'll have to listen to the episode to find out!
This whole story arc was kind of difficult to plan out. As-written, it seems like it just can't (or at least shouldn't) work. The events leading up to this point were basically written as just "Go through this dungeon, fight these encounters. Then go through this next dungeon, fight these other encounters. Go through this other dungeon, fight some more encounters" which isn't really very fun. Then, there's the fact that no matter what level the PCs are, the ending confrontation just doesn't seem believable: the party ends up on the top of this tower, and they're literally surrounded by dragons. How is that supposed to go? Is there a universe where any DM would actually run that like a straight battle? (The computer game technically allowed it, if you do everything wrong, but the fight was basically unwinnable, because obviously it was.) So in my case, the best solution I found was to have everyone treat Dracandros like the madman he was, and basically acknowledge in-canon that he's an idiot with a dumb plan. Because the alternative just doesn't work in a game like DnD or Pathfinder.
Anyway, I think there's a lot of fun stuff in this episode, and I hope you all enjoy!
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Chapter 2, Episode 6: Dracandros the Mad
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Curse of Radiance is a member of the Uncharted North podcast network. For more of their shows, check them out at UnchartedNorth.ca!