Tuesday, December 22, 2020

Episode 199: The Houserules Have Become The Game

Hello everyone! We're back again with another fun episode- continuing our trend of covering one meaty question instead of several smaller ones (which isn't a permanent change, don't worry) this week we're discussing homebrew rules- at what point does it stop being D&D? Follow us along this winding path to eventually answering the question as we discuss the issues we have with trying to change the game through homebrew rules.

And this week's winner of our giveaway for Crit Academy's Unearthed Tips & Tricks: Volume II is Sean C! Congratulations, Sean! Be sure to leave Crit Academy a review, so they can keep on making great products! They're a great group and would love to use your feedback to improve their products in the future.

Would YOU like a chance to win a copy of Unearthed Tips & Tricks Volume II? It's a great book (that I helped write!) and all you have to do to win is enter our drawing by sending us an e-mail with "Unearthed Tips & Tricks 2" in the subject line. (Gotta have that 2 in there though!) It's that easy!

And remember, Crit Academy is just one of the great podcasts in the Critnation Fellowship! For more podcasts, visit our friends at Brute Force and Ignorance, and the (unfortunately ended) D&D Character Lab! And for books, adventures, and videos, check out Goblin StoneLoresmythAurican's LairJeff Stevens, and The Kind GM!

Catch you next time, on our TWO HUNDREDTH episode!

Episode 199: Games Have Limits

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Question(s) answered this episode:

1. Where do you draw the line on homebrew rules? For example, I played in a group where modifiers didn't exist. How much can you change the rules of D&D before it's not D&D anymore?

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Noteworthy Links:





Monster of the Week, the RPG used for The Adventure Zone: Amnesty (which is itself a hack of Powered By The Apocalypse)


I totally found the website for the House-Rules-Heavy campaign I was in! (And if you scroll down about halfway on that link you can find the post made when I had to leave the group.)


Dungeon Coach's Spell Tome-Brew, the supplement Crit Academy covered detailing improved Cantrips

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