Wednesday, November 15, 2017

Episode 44 - The Guest with the Best!

Hey, everyone!

This week we have a great episode for you- our close friend, the great DM, Chris (Real Chris, not Tennessee Chris) is here with us! I hadn't had a chance to hang out with him in quite a long time, so we got to spend the day hanging out, playing arcade games (insert arcade sound effect here) and talk D&D. I think this is a great episode, and Jeff and I are so glad we got to have him on. Maybe again sometime! We'll see.

In this episode we talk about narrative vs. genre simulation, how to build a city, and how long to stick with a group you aren't meshing with.. I knew Chris would be a perfect guest for these topics since I know he's got lots of experience in all of them; but then again Chris has experience in every area of the hobby so he's always a perfect guest.

As usual, help us generate funds with our Audible partnership by going to AudibleTrial.com/conflict to get yourself a free audiobook, and us some free money we can use to make the podcast better! And of course check out the other podcasts on the Critnation Fellowship- Crit Academy and D&D Character Lab- as well as the content creators LoresmythGoblin Stone, and Aurican's Lair!

Thanks everyone, and I hope you have a wonderful week!

Episode 44: United Front

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Questions answered this episode:

1. What is your take on Narrative focused games (FATE, Cortex) vs Genre Simulation (5E, Runequest, Eclipse Phase), vs hybrid models (13th Age, Dungeon World).

2. What sort of exercises or methods do you use for city building?

3. How long should you stick with a group before accepting that your playstyles don't mesh?


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Noteworthy Links:

Mystery Men: The Bowler

Sun Wukong and the Journey to the West

The history of Captain America's shield

The moon is made of marshmallows apparently

The scene in Batman with the Shark Repellent

Sharknado

The Princess Bride

Fallcrest, a town from the 4e Player's Handbook

Rubber Duck debugging, a method of determining errors in code by explaining their code, line by line, to an inanimate object in order to evaluate it from a different perspective

A comprehensive review of Kraft Miracle Whip

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