Tuesday, July 6, 2021

Episode 226: Disobedient Player Edition

Welcome back! This week we're talking about what a DM should do when players are uncooperative- for better and for worse. What should you do when the players ignore your plot hooks? What should you do if they don't bother to learn the rules? We've got some great advice on both sides, so be sure to follow along with us!

And a quick reminder to you all- be sure to check out Crit Academy's new Kickstarter for their 5e-based Superhero RPG, Capes & Crooks! It looks amazing, and I hope you think so too!

And the winner of this week's Crit 3 drawing is Scott T! Congratulations, Scott! Be sure to leave Crit Academy a review, so they can keep on making great products! They're a great group and would love to use your feedback to improve their products in the future.

Every week we're going to be giving away this new bundle of three new character option supplements from Crit Academy- the Warmind, the Skybreaker, and the Werecat- and all you have to do to enter is send us an e-mail with "Crit 3" in the subject line. It's that easy!

And if you'd like to help support the show and get some great additional content for it, head over to http://www.patreon.com/interpartyconflict and become a patron! Even a dollar a month gets you some bonus content, and there's lots of cool stuff there for anyone willing to help make the show better.

And remember, Crit Academy is just one of the great podcasts in the Critnation Fellowship! For more podcasts, visit our friends at Brute Force and IgnoranceThe Kind GM, and D&D Character Lab! And for books, adventures, and videos, check out Goblin StoneLoresmythAurican's Lair, and Jeff Stevens!

You better come back next week, and you better read the rules this time!

Episode 226: Aaaaand It's Gone

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Question(s) answered this episode:

1. What do you think about players sidelining the story entirely and going off on something completely unrelated? As a DM, should I try to engage them in the story still? Should I create a new story? Or should I just let them do their thing?

2. Am I a jerk for canceling a session since players didn't read the rules?


Noteworthy Links:

Capes & Crooks

The Lost Room

This Is Spinal Tap

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