Hello everyone! After last week's episode, we've made an executive decision: No more ads! (Even though some of them were really good.) Instead, this week's episode is all about some of the unfortunate implications of casting magic spells- we're talking about rolling dice, and how polymorph functions. Warning: This one gets a little gross.
And this week's winner of our brand-new Crit 3 drawing is Doug A! Congratulations, Doug! Be sure to leave Crit Academy a review, so they can keep on making great products! They're a great group and would love to use your feedback to improve their products in the future.
Every week we're going to be giving away this new bundle of three new character option supplements from Crit Academy- the Warmind, the Skybreaker, and the Werecat- and all you have to do to enter is send us an e-mail with "Crit 3" in the subject line. It's that easy!
And remember, Crit Academy is just one of the great podcasts in the Critnation Fellowship! For more podcasts, visit our friends at Brute Force and Ignorance, The Kind GM, and the (unfortunately ended) D&D Character Lab! And for books, adventures, and videos, check out Goblin Stone, Loresmyth, Aurican's Lair, and Jeff Stevens!
Catch us next time, when we've got some very special guests lined up!
Episode 213: The Implications of Magic
RSS Feed Link
-------------------------------------------------------------------------------
Question(s) answered this episode:
1. When you roll damage for a spell, do you roll multiple dice or do you roll one and multiply it?
2. If I polymorph someone into a cow, milk the cow, then they turn back to normal... what happens to the milk?
-------------------------------------------------------------------------------
Noteworthy Links:
Hand and Eye of Vecna by WizKids
No comments:
Post a Comment