Welcome back, everyone! We've got a fun episode for you today- we discuss time travel, and whether it works in a tabletop RPG or not. (Spoilers, it doesn't. Except... maybe it does?) We came up with some really good stuff in this episode, so I definitely think you should listen to it!
This week's winner of our Unearthed Tips & Tricks drawing is Matthew N! Congratulations, Matthew! You should get your copy within the next few days. Whenever you have a chance to read it over, be sure to leave Crit Academy a review! They're a great group and would love to use your feedback to improve their products.
Would you like to enter the drawing? It's easy- just e-mail us at InterPartyConflict@gmail.com with "Unearthed Tips & Tricks" in the subject line! It's that easy! And remember- this is a new product, so if you won one of our earlier drawings, you can enter again!
And remember, Crit Academy is just one of the great podcasts in the Critnation Fellowship! For more podcasts, visit our friends at Brute Force and Ignorance, and the (unfortunately ended) D&D Character Lab! And for books, adventures, and videos, check out Goblin Stone, Loresmyth, Aurican's Lair, Jeff Stevens, and The Kind GM!
See you next time, if you don't get caught in a time warp!
Episode 166: Messing with Time
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Question(s) answered this episode:
1. Have you ever used time travel in a game? If so, how, and if not, how would you go about it?
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Noteworthy Links:
Heroforge, a website that lets you design and print your own miniatures
Betrayal at House on the Hill and its terrible minis
Grendel
The Legacy of Heorot
Liquid Pain, a magical commodity in the Book of Vile Darkness
Warheads candy
Avengers Endgame
Back to the Future
Terminator
Harry Potter and the Prisoner of Azkaban
The Film Reroll Bill & Ted
Farore's Wind
Bender's Big Score
Assassin's Creed
Tomb of Horrors and its green demon face
Trap in the 5e DMG
Yaah! Magazine, a board/roleplaying game publication that I contributed some articles to way back when
Dungeons & Dragons vs. Rick & Morty
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