Friday, December 20, 2019

Episode 148 is here, so close to 150!

Hello, everyone! We took a break from our normal episodes last week, but we still brought you something fun to listen to- a group of interviews I did at my birthday party! It's not a typical episode for us (not by a long shot), but I had a lot of fun making it and I'm sure there's some fun stuff in there that might interest our typical listener.

And if not, we're back the following week with another D&D-packed episode! This week got to stretch out imaginative muscles as we covered an environmental hazard that might pop up in your game- wild magic zones! We talked about how to use them, how not to use them, and we came up with a bunch of fun ideas for how to make them more interesting.

This week's winner of our Chapel on the Cliffs drawing is Tori R! Congratulations, Tori! You should get your copy within the next few days. Whenever you have a chance to read it over, be sure to leave Goblin Stone a review! They're a great company and would love to use your feedback to improve their products.

Would you like to enter the drawing? It's easy- just e-mail us at InterPartyConflict@gmail.com with "Chapel on the Cliffs" in the subject line! It's that easy! As always, we need more entries for this drawing, so you have very good chances of winning very soon!

And remember, Goblin Stone is just one of the great content creators in the Critnation Fellowship! For more books and adventures, check out LoresmythAurican's LairJeff Stevens, and The Kind GM- and for more podcasts, visit our friends at Crit AcademyBrute Force and Ignorance, and the (unfortunately ended) D&D Character Lab!

One last thing- be sure to get yourself a copy of Crit Academy's Unearthed Tips & Tricks book! It's a great product, and I helped write it!

Thanks for listening, and catch us next time as we inch closer to the end of our third year!

Bonus Episode 7: Birthday Party Conflict

Episode 148: How Wild

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Question(s) answered this episode:

1. How do you feel about Wild Magic zones? Should a Wild Magic zone affect divine casters, or just arcane casters? Can you think of other kinds of "Wild" zones that could have different effects?

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Noteworthy Links from the past two weeks:

ASMR Hotel Check-In

Mops Brings You Love

Bleak House, a novel by Charles Dickens

Rising from the Last War, the first official Eberron book in 5e D&D

Risk Legacy

Flood the Streets with Art, an art event that my wife took part in this year


Pokemon Shield

Neverwinter Nights, an older computer RPG based on D&D 3e that recently got a Switch release

The Wrong Guy, a woefully underrated and unknown movie by Dave Foley (while I linked specifically to the scene with the wealthy farmers that I referenced on the podcast, that link is to the full movie on Youtube- I recommend watching the whole thing)

The Greatest Generation, a Star Trek podcast by two guys who are embarassed to have a Star Trek podcast

Star Trek Voyager

Mystic Theurge, a prestige class from 3rd Edition D&D that allowed you to cast as both an Arcane and Divine spellcaster

Perpetual Motion Machines

Total Mayhem, a game mode in the online multiplayer game Overwatch

Inkarnate, a free online mapmaking tool

Talespire, an online tabletop currently in development

Chessex Vinyl Mats

Harry Potter

Percy Jackson

Locke & Keye

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