Tuesday, February 26, 2019

Episode 108: It's Back

Hello, everyone! This week, we cover a couple similar topics, talking about villains that fit better in movies and video games than they do in RPGs. We talk about self-defeating villains (villains whose diabolical plan or their hubris will ultimately lead to their own demise), as well as supernaturally recurring villains (like an unkillable juggernaut or a lich that keeps coming back after death), with a focus on whether these sorts of stories work in a game where the players have agency. So come along for the discussion!

This week's winner of our Chapel on the Cliffs drawing is Lisa G! Congratulations, Lisa! You should get your copy within the next few days. Whenever you have a chance to read it over, be sure to leave Goblin Stone a review! They're a great company and would love to use your feedback to improve their products.

Would you like to enter the drawing? It's easy- just e-mail us at InterPartyConflict@gmail.com with "Chapel on the Cliffs" in the subject line! It's that easy! We've been running low on applicants for quite some time, so your chances of winning are very good! Like, VERY good! Seriously!

And remember, Goblin Stone is just one of the great content creators in the Critnation Fellowship! For more books and adventures, check out LoresmythAurican's Lair, and Jeff Stevens- and for more podcasts, visit our friends at Crit Academy and D&D Character Lab- as well as the new Actual Play podcast on the Critnation Fellowship, Brute Force and Ignorance!

One last thing- be sure to get yourself a copy of Crit Academy's Unearthed Tips & Tricks book! It's a great product, and I helped write it!

We'll see you next week. Don't go blowing yourself up!

Episode 108: Ritual Defeat

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Question answered this episode:

1. Can an RPG pull off a self-defeating villain (i.e., Jafar from Aladdin or Belloq from Indiana Jones), without being too disappointing for the players?

2. How do you pull off a supernaturally-recurring villain, where the players can't kill the villain until they complete a series of tasks? Can you set up the villain's defeat as a satisfying mystery or would it just boil down to a bunch of skill checks?


Noteworthy Links:

Powerspec Wanhao Duplicator i3 Plus, the 3D Printer I bought

Heroforge.com- A website for designing your own miniatures

Betrayal at House on the Hill

Betrayal Dice Tower

The Office

Elf on the Shelf

Paul Blart: Mall Cop 2 RPG

Aladdin defeats Jafar

Belloq defeats.... himself? in Raiders of the Lost Ark

Final Fantasy X

Garlic Jr, a character from Dragon Ball Z who wished for immortality

Resident Evil 2

Sheriff of Rottingham

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